Friday, December 7, 2012

Substance Designer 3.1.1 Nodes In-depth (tutorials playlist)


A series of tutorials for Substance Designer 3.1.1 which continue from the "Basics" series released 2 months ago.

The sample resources used during this playlist can be downloaded here

Monday, October 1, 2012

Substance Designer 3.1 Basics (playlist)


A series of tutorials for new users to Substance Designer 3.1, designed to help you get familiar with the interface and toolset quickly.

The sample resources used during this playlist can be downloaded here

Sunday, May 20, 2012

Substance Designer 2.5.1 New Features


The commercially available 3D model I used for this series can be bought here

The commercially available Substance I used for this series can be bought here

Friday, May 4, 2012

Substance Designer

I recently completed a VTC video tutorial series for Allegorithmic's Substance Designer software.

As part of demonstrating how this software can be used, I worked on a "just-for-fun" personal project, taking the very cool Solaris model and rendering it with all new textures in Maxwell Render. Below are some of the results:


The original model was made by scifiwarships -- you can see his Blog here and his deviantART page here.

The textures were made in Substance Designer and based off the commercially available Substance Space Ship Hull.

I really love Substance Designer and I highly recommend you give it a look. It is quickly becoming a software that can easily replace Photoshop in many 3D-texturing workflows (including mine).

In addition, I have found the Allegorithmic team to very responsive to feedback and requests -- so if you want to help make Substance Designer a better fit for your texturing workflow go to this link and vote: