Tuesday, August 9, 2016

Painter 2017 Released

Corel has officially launched Painter 2017 today. There are alot of cool new features, many of which are answers to long-time user requests. For my part, I did a few videos demonstrating aspects of the new Glazing brush technology.

If you care to see the full-rez RIF file used in the videos you can download it from Rob Richardson's website. Rob and I used to work together in comics, and even shared studio space during that time. So this piece was a bit of a nostalgic throwback to times past for both of us.

I made some of the new brushes included within the new Painter 2017 brush library:

Dab Stencils>Flow Map - Screen Paper - This is a Glazing brush that uses the Screen Merge Mode and is meant for adding textural qualities to standard comicbook rendering (like what is shown in the videos above). At low pressure the brush will primarily pick up the current Paper grain. At high pressure it will be masked by the current Flow Map.

Glazing>Clouds - Use with PUUC (Pick Up Underlying Color) enabled to paint and blend smoke and clouds.

Glazing>Multiply Grass - Uses the Multiply Merge Mode, meant for painting grass and fur, controlling the Angle via the Bearing Expression.

Glazing>Stencil Paper - Grainy Hatch - Uses Color Variability, meant for quickly building up complex looking paint surfaces.

Texture Cover>Soft Luminance to Texture Color - At low pressure paints a smudgy and desaturated version of the current texture. At high pressure paints the current texture.

Texture Cover>Soft Luminance - At low pressure paints a smudgy luminance only version of the current texture. At high pressure paints the luminance of the current texture.

Texture Source Blending>Soft - At low pressure source blends a smudgy version of the current texture. At high pressure source blends the current texture.

I made some of the new Gradients shipped with Painter 2017:

The gradients in the first grouping are meant to be used in the "Cut and Grad" comicbook coloring style. The process is very similar to the coloring technique I demonstrated in the Glazing videos above, except you use gradients within progressively smaller selections to do the rendering (instead of brushes).

Skin Warming - use in Screen mode for skin lit from warm light sources

Shadow Conditioner - use in Multiply mode to darken and cool shadow areas

Reflected Light - use in Screen mode (after Shadow Conditioner) for rendering reflected light in shadow areas

Pale Skin - use in Screen mode for neutral lighting or pale skin

Shadow Light - use in Screen mode for rendering dim light in heavily shadowed scenes.

The second grouping is meant to use in comicbook art for skies and filling panel backgrounds.

Light Tunnel
Last Light
Early Evening
Darkly Dangerous
Deep Sky

I made some of the new Textures that ship with Painter 2017.

These were created by heavily modifying Substances from the Substance Database using Substance Designer. I will make some tutorial videos about the workflow of using Textures in Painter (and my use of Substance Designer to create the Textures) later in the year. The great guys at Allegorithmic gave me permission to share these. If you haven't checked out Allegorithmic's software yet, you owe it to yourself to take a look.

Road - a bit of road seen from overhead.

Concrete - a closeup of concrete texture.

High Tech - a circuit layout, particularly useful as a Stencil.

Deep Space - meant  as a background used for sci-fi illustrators and comicbook artists.

Brick Wall - a stylized brick wall meant for use by illustrators and comicbook artists.

I have already started work on a new Painter 2017 video tutorial series for VTC. It will take a few months to complete, but I will post an update here when the series is released.

Post a Comment