Tuesday, April 25, 2017

Rebelle 2 Released Today - with free brushes!

I have been keeping an eye on the development of Rebelle since I purchased the first "pre-release" version. At the time, it was a software with a very promising future for simulation of watercolors in particular but in need of some basic features to make it a truly viable 2D painting package. In my opinion, as of today, Rebelle has finally arrived as a full-fledged painting application. I am proud to have been a Beta tester for Rebelle 2 -- as a result of using the software for a while now I know exactly how big of a step forward version 2 is.

I have two announcements regarding Rebelle 2:

1) I have starting recording a 8-hour Rebelle 2 tutorial series for VTC. I will announce on this blog when the Rebelle 2 tutorial series is released.

2) I have created a free set of custom brushes for Rebelle 2 which you can download here.

To install the brushes:

1) Unzip the download
2) Open Rebelle and choose Help>Show Library Folder
3) Copy the unzipped contents into the Brushes folder
4) Restart Rebelle

All of my brushes will have the letter "J" before the name.

Thursday, February 9, 2017

Updates for February 2017 - and Free Brushes.

Sometimes I don't say much but, as always, I am busy behind the scenes. Today I am making a few announcements that I have made on social media recently, but now in a consolidated blog post, with a few brand new freebie brushes thrown in at the end.

1) I am now a member of Mensa. This is something I have known I qualify for since I was 11 years old, but I never acted on. In October they were running a half-off deal on the testing fee, and my wife was excited for me to take the test, so I finally did it.

2) I am now a Maxwell Render Certified Xpert. I will be doing some free tutorials at various points in the rest of the year to highlight things about Maxwell I think are important to know. I also did a new render of my Glaug model in Maxwell Render recently.

Officer's Battle Pod Glaug
"Officer's Battle Pod Glaug" from the TV series Macross - Rendered in Maxwell Render 4 with lighting via HDR Light Studio 5.4

3) My VTC Corel Painter 2017 tutorial series was released almost 2 months ago. This is a 8-hour series that really focuses heavily on the workflow changes manifested by the new integration of the brush engine controls into the Property Bar.

4) My social media presence has increased in that I have a Twitter account now. I see each of my social media accounts as a different venue for an aspect of my life. I see my LinkedIn profile as being purely professional/work related. I see my Google+ account as a way to get out word to interested people on professional news, related software issues and high-minded intellectual topics. I see Twitter as the place where I post stuff that is interesting to me in the moment, but may be potentially controversial. Twitter gets updated most often, but may not be for a person who just wants industry related news and views from me.

As promised, here are some new freebie brushes for Corel Painter 2017. These brushes are the result of somebody asking about the possibility of using erasers in Painter to reveal the paper grain. I used the new Dab Stencil functionality to mimic the look of a proper Grainy Subcategory. Since the Dab Stencil is set to use the current paper as the source you can change the paper texture on the fly to get different results at any time. I hope you find them useful.

Tuesday, August 9, 2016

Painter 2017 Released

Corel has officially launched Painter 2017 today. There are alot of cool new features, many of which are answers to long-time user requests. For my part, I did a few videos demonstrating aspects of the new Glazing brush technology.

If you care to see the full-rez RIF file used in the videos you can download it from Rob Richardson's website. Rob and I used to work together in comics, and even shared studio space during that time. So this piece was a bit of a nostalgic throwback to times past for both of us.

I made some of the new brushes included within the new Painter 2017 brush library:

Dab Stencils>Flow Map - Screen Paper - This is a Glazing brush that uses the Screen Merge Mode and is meant for adding textural qualities to standard comicbook rendering (like what is shown in the videos above). At low pressure the brush will primarily pick up the current Paper grain. At high pressure it will be masked by the current Flow Map.

Glazing>Clouds - Use with PUUC (Pick Up Underlying Color) enabled to paint and blend smoke and clouds.

Glazing>Multiply Grass - Uses the Multiply Merge Mode, meant for painting grass and fur, controlling the Angle via the Bearing Expression.

Glazing>Stencil Paper - Grainy Hatch - Uses Color Variability, meant for quickly building up complex looking paint surfaces.

Texture Cover>Soft Luminance to Texture Color - At low pressure paints a smudgy and desaturated version of the current texture. At high pressure paints the current texture.

Texture Cover>Soft Luminance - At low pressure paints a smudgy luminance only version of the current texture. At high pressure paints the luminance of the current texture.

Texture Source Blending>Soft - At low pressure source blends a smudgy version of the current texture. At high pressure source blends the current texture.

I made some of the new Gradients shipped with Painter 2017:

The gradients in the first grouping are meant to be used in the "Cut and Grad" comicbook coloring style. The process is very similar to the coloring technique I demonstrated in the Glazing videos above, except you use gradients within progressively smaller selections to do the rendering (instead of brushes).

Skin Warming - use in Screen mode for skin lit from warm light sources

Shadow Conditioner - use in Multiply mode to darken and cool shadow areas

Reflected Light - use in Screen mode (after Shadow Conditioner) for rendering reflected light in shadow areas

Pale Skin - use in Screen mode for neutral lighting or pale skin

Shadow Light - use in Screen mode for rendering dim light in heavily shadowed scenes.

The second grouping is meant to use in comicbook art for skies and filling panel backgrounds.

Light Tunnel
Last Light
Early Evening
Darkly Dangerous
Deep Sky

I made some of the new Textures that ship with Painter 2017.

These were created by heavily modifying Substances from the Substance Database using Substance Designer. I will make some tutorial videos about the workflow of using Textures in Painter (and my use of Substance Designer to create the Textures) later in the year. The great guys at Allegorithmic gave me permission to share these. If you haven't checked out Allegorithmic's software yet, you owe it to yourself to take a look.

Road - a bit of road seen from overhead.

Concrete - a closeup of concrete texture.

High Tech - a circuit layout, particularly useful as a Stencil.

Deep Space - meant  as a background used for sci-fi illustrators and comicbook artists.

Brick Wall - a stylized brick wall meant for use by illustrators and comicbook artists.

I also have updated my personal brush library for Painter 2017. It contains many new brushes which are using Glazing technology. You are welcome to try all of my brushes by downloading the library here.

I have already started work on a new Painter 2017 video tutorial series for VTC. It will take a few months to complete, but I will post an update here when the series is released.